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1. Caldari PvP - in Player Features and Ideas Discussion [original thread]
Edited by: cyno here on 19/04/2009 19:55:20 And no, you fail. Gank, tank, ewar - pick two. Armor tankers have to pick between tank and gank, you choose between tank and ewar. Simple Also paper dps is indeed sucky for caldari, in practice its n...
- by cyno here - at 2009.04.19 19:55:00
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2. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Tuscanspeed Originally by: cyno here I will take wildguess what jettison can may be for... maybe throwing stuff you no longer need from your ship while in space ? If that's all they were meant for, I don't sup...
- by cyno here - at 2009.04.19 19:54:00
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3. Caldari PvP - in Player Features and Ideas Discussion [original thread]
walloftext
- by cyno here - at 2009.04.19 19:11:00
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4. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Neo Omni Originally by: cyno here Originally by: Neo Omni Then WTF are cans for if you cant put your crap in them? I will take wildguess what jettison can may be for... maybe throwing stuff you no longer...
- by cyno here - at 2009.04.19 18:55:00
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5. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Neo Omni Originally by: cyno here Originally by: Neo Omni It is an exploit and it does give pirates an unfair advantage. Theft should be dealt with by concord. They are the police force. As for all the negat...
- by cyno here - at 2009.04.19 18:49:00
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6. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Neo Omni It is an exploit and it does give pirates an unfair advantage. Theft should be dealt with by concord. They are the police force. As for all the negative comments....ignore them, they are the pirates themselves. O...
- by cyno here - at 2009.04.19 18:32:00
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7. Ner***e of empire risk-free remote repping - in Player Features and Ideas Discussion [original thread]
Edited by: cyno here on 19/04/2009 18:27:47 Issue: Now players can undock, remote repair someone who is in combat and instadock if they got called primary (remote repping does not cause aggression) which pretty much sucks, because you can do t...
- by cyno here - at 2009.04.19 18:26:00
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8. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Because stealing is not criminal act (police don't care) but they let you fight back a flipper. Also jettison cans were NOT ment for mining, for that you got secure cans + hauler.
- by cyno here - at 2009.04.19 16:17:00
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9. Active tank buff to help solo/1v 1 pvp - in Ships and Modules [original thread]
I do agree that active tanking needs a boost, but this will not change state of solopvp whatsoever. Only few people (in relation to whole eve population, there are only few) solo nowdays because it requires different approach to the game (you don'...
- by cyno here - at 2009.04.19 16:12:00
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10. stopping pirates jumping your missions in empire - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x sounds like he is in lo-sec due to people scramming and killing him. Either way there's nothing you can really do, other than complete the mission as quickly as possible. Actualy shipscanner will save you, set it ...
- by cyno here - at 2009.04.19 13:58:00
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11. Mining & Courier Mission rewards to little to be worth running - in Player Features and Ideas Discussion [original thread]
Mining missions are leftover of old times with cripled market when it was actualy profitable to do them. And couriers are just artificial couriers which you can run on total afk - ergo crappy reward. If you want to make real money with hauling, mo...
- by cyno here - at 2009.04.18 07:56:00
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12. The pvp Bounty Flaw - a mathematical Approach - in Player Features and Ideas Discussion [original thread]
Originally by: Jagga Spikes point really isn't to make bounty hunting a sustainable profession (it would effectively require low-powered high-bounty characters to literally throw themselves on bounty hunter), but to make it work. bounty s...
- by cyno here - at 2009.04.17 12:28:00
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13. EVE Website Forum Changes (Proposal) - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x With that said I don't know if PHPBB is compatible with python. That would be the underlying factor since the game is written in python and your character here is linked to your in-game character. Coz forums work ...
- by cyno here - at 2009.04.17 11:19:00
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14. The pvp Bounty Flaw - a mathematical Approach - in Player Features and Ideas Discussion [original thread]
Originally by: Bel Arvardan We dont base it on market averages. I am sure we can find a smart "min cost" determination algorithm. Plus we have the "reward factor", so he doesnt get the full amount anyway. 1...2....3.... GO FIND IT Onl...
- by cyno here - at 2009.04.17 11:06:00
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15. Some kind of judicial system needs to be implemented. - in Player Features and Ideas Discussion [original thread]
Edited by: cyno here on 16/04/2009 22:27:09 Originally by: Mykpilot Edited by: Mykpilot on 16/04/2009 22:03:02 "The deal with it" and "know better" attitude is abusrd. C'mon people these types of things in EVE make it less enjoyabl...
- by cyno here - at 2009.04.16 22:25:00
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16. The pvp Bounty Flaw - a mathematical Approach - in Player Features and Ideas Discussion [original thread]
Not going to happend because your calculations are based on market avarange of an item which is very easy to manipulate + would create another artificail isk barrier (hey, my friend got 500m on his head and my modules cost only 10% what they used ...
- by cyno here - at 2009.04.16 16:57:00
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17. Carrier Pilots need defult access to ships corp hanger area.. - in Player Features and Ideas Discussion [original thread]
Yea it pops that message but it doenst matter, you got full access to your own hangars.
- by cyno here - at 2009.04.15 16:28:00
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18. Carrier Pilots need defult access to ships corp hanger area.. - in Player Features and Ideas Discussion [original thread]
Originally by: Illectroculus Defined I have full access on my orca, but recently it's been taking a couple of minutes to display the contents of hangars. "recently" since like 2006 ? :P And yes, carrier pilot got full access to corp hang...
- by cyno here - at 2009.04.14 17:03:00
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19. Expanded Carrier Chain - in Player Features and Ideas Discussion [original thread]
Originally by: Alteris Domond Edited by: Alteris Domond on 13/04/2009 17:18:42 I like many of the ideas here. i think applications of fighters in high sec is tought tho. when a carrie with even 5 fighters can down even a fairly well ta...
- by cyno here - at 2009.04.13 17:35:00
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20. BattleShip Class the king of battle? - in Player Features and Ideas Discussion [original thread]
Originally by: Shadowspect Maximum weapons, maximum resists, maximum, maximum. It SHOULD be a pwnmobile, as its name suggests What about destroyer then ? :D
- by cyno here - at 2009.04.13 12:33:00
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